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Timothy Schreiber by Ted Cahill

Timothy Schreiber used an interface design technology originally developed for the film and motion graphics industry to conceive and produce these sleek new carbon-fiber chairs. Like the game theory discussed in the newly released edition of Game Set and Match II that involves the interactive exchange of 3D prototypes via email with producers across the globe, Schreiber's design process points to a new era of collaborative design that is mediated through software, no longer requiring face to face meetings. The prototypes eventually turn into the product itself after rapid e-dialogues, which result in rapid manufacturing. Aside from the innovative design process, these chairs are also really gorgeous to look at and would be a welcome addition to almost any home or office aesthetic.

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This entry posted on 16 June 2006 at 6:46 PM
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